Pulsar  3d3a057
Data Fields
PLSR_PlayerSoundLoadInfo Struct Reference

Player sound load information. More...

#include <player_load.h>

Data Fields

const PLSR_Archivear
 Archive file to read from.
 
PLSR_PlayerSoundLoadLayoutInfo layout
 
PcmFormat pcmFormat
 
bool looping
 
unsigned int sampleRate
 
unsigned int sampleCount
 
unsigned int loopStartSample
 Loop starting sample (if looping is true)
 
unsigned int channelCount
 
size_t dataSize
 total data size of one channel (if 0 this will be computed according to format and sample count)
 
PLSR_PlayerSoundAdpcmChannelInfo adpcm [PLSR_PLAYER_MAX_CHANNELS]
 Populated if pcmFormat is PcmFormat_Adpcm.
 

Detailed Description

Player sound load information.


The documentation for this struct was generated from the following file: