Pulsar
3d3a057
|
Player sound load information. More...
#include <player_load.h>
Data Fields | |
const PLSR_Archive * | ar |
Archive file to read from. | |
PLSR_PlayerSoundLoadLayoutInfo | layout |
PcmFormat | pcmFormat |
bool | looping |
unsigned int | sampleRate |
unsigned int | sampleCount |
unsigned int | loopStartSample |
Loop starting sample (if looping is true) | |
unsigned int | channelCount |
size_t | dataSize |
total data size of one channel (if 0 this will be computed according to format and sample count) | |
PLSR_PlayerSoundAdpcmChannelInfo | adpcm [PLSR_PLAYER_MAX_CHANNELS] |
Populated if pcmFormat is PcmFormat_Adpcm. | |
Player sound load information.