Pulsar
3d3a057
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Player sound channel. More...
#include <player.h>
Data Fields | |
void * | mempool |
Pointer to the aligned memory containing audio samples (and ADPCM parameters when applicable) | |
AudioDriverWaveBuf | wavebufs [2] |
Audio driver audio buffer struct (0 = intro/main; 1 = loop if looping) | |
int | mempoolId |
Audio driver assigned mempool index. | |
int | voiceId |
Audio driver assigned voice index. | |
Player sound channel.